Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Twinworld

Twinworld
GenrePlatform Shooter
DeveloperBlue Byte Software
PublisherUbi Soft
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Twinworld: Land Of Vision is a great action platform game set in a fantasy world! It was released for the Commodore 64, Amstrad CPC, Acorn Archimedes, Amiga and Atari ST home computers in the early 90s.
 
Review
TwinworldSTORY / GAMEPLAY
You control an elf called Ulopa. Ulopa is a prince and the sole survivor of the Cariken royal family. Ulopa has to avenge his father's death and must travel through 23 progressively harder levels to find the pieces of a stolen amulet and confront an evil wizard called Maldur. The gameplay mainly involves jumping on different platforms and shooting magical balls towards enemies, which come in the form of various evil looking, fantasy animals (three in total). Each weapon might run out but it can also be replenished when killing the evil creatures. To complete a level, Ulopa must find a piece of the stolen amulet and go through the main exit door while he must also enter caves and reveal secret doors to find more bonuses. There's an option for when things get desperate: You can press the ESC key when you cannot do anything to proceed and the game will take you some steps back. But this will cost a life as well, so be careful with your moves and actions.

GRAPHICS / SOUND
The graphics on the Amiga version are good, featuring colorful levels and smooth sprite animation and background scrolling. Comparably, there's more detail on the Amiga version compared to the Archimedes and the Atari ST; notice the color shading at the sky on the Amiga's backgrounds (the Atari ST and Archimedes versions are almost identical in graphics). The sound on the Amiga's version is very pleasant and includes nice in-game tunes, a few sampled sound effects as well as a very cool intro music.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga and Acorn Archimedes versions of the game.
 
Screenshots
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
  • Twinworld
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Acorn Archimedes
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!